From Maya to Source Engine: Creating a Game Ready Team Fortress 2 Hat
Tutorial Details Software: Autodesk Maya Software: Source Engine Software: Pixologic ZBrush Software: xNormal Software: Adobe Photoshop Software: Nex Difficulty: Intermediate Estimated Completion Time: 2 Hours Download Source Files Source files for this tutorial are available to Premium members. Get a Premium Membership Final Product What You’ll Be Creating Today we’ve got an exciting new tutorial for all you Team Fortress 2 fans and Mod enthusiasts […]
Download Source Files
Today we’ve got an exciting new tutorial for all you Team Fortress 2 fans and Mod enthusiasts where you’ll learn how to Model, Sculpt, Retopo, UVMap, Texture and Bake your very own ‘Americana’ inspired hat for use in TF2 using Maya, ZBrush, Nex, xNormal and Photoshop.
Shaun Keenan will take you through each stage of the process in detail and show you just what it takes to create a hilarious looking in game asset worthy of TF2′s unique style. You’ll also learn how to correctly compile the hat for use in the Source Engine and how to upload and publish it to Valve’s Steam Workshop.
Note: To complete this tutorial you must own a copy of Team Fortress 2 for PC!
Additional Files/ Plugins:
- Visit the TF2 Steam Workshop for additional info/files
- Download the TF2 Reference heads (Direct download from the Steam Workshop)
Video 1: Blocking the Base Mesh in Maya
Video 2: Sculpting in ZBrush
Video 3: Hat Re-topology in Maya using Nex
Video 4: UVMapping
Video 5: Texturing
Video 6: Compiling for the Steam Workshop & TF2
Use the links below to download this tutorial for offline viewing.